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Project Rhombus Download Thepcgames

Updated: Mar 25, 2020





















































About This Game Project Rhombus is a rhythm-based casual action game that combines exciting electronic music with stylish flat design. Hold on as long as possible, blocking the oncoming arrows moving to the beat.FeaturesMusic with sensual beatMinimalistic graphicsEasy to learn, quite hard to master100% free!in honor of Toby Fox 7aa9394dea Title: Project RhombusGenre: Action, Casual, Free to Play, IndieDeveloper:SEROSOOPublisher:PsychoFlux EntertainmentRelease Date: 7 Dec, 2017 Project Rhombus Download Thepcgames It's a fun time killer. Games like this... Games like this... I ♥♥♥♥ing loves games like this. If anyone remembers Super Hexagon, if you liked that, you will absolutely love this.The music is great, it's fun to play to the beat of an electronic song such as the one in Normal Difficulty. Just watch the trailer video for the game and you will probably learn all the rules of the game just from that. The only thing left out is that you use arrow keys to control where you point, but I was able to figure that out from the video itself as most gamers are used to either arrow keys or WASD, so at most it should take people 2 to 3 tries to figure out how to play, maybe add one or two if they have never touched a computer before.If you think you're going to beat this game no problem, leave. Just leave. It's a challenge. I laugh at myself when the game tricks me not with just the blue arrows that switch sides when they reach the half way point, but also the speed of the normal arrows being changed so that you miscalculate the order in which they get to you. You will be tricked over and over and over by this game.Games like this is where there isn't too too much to say about the game. You face the arrow when it hits you and if you get blindsighted, game over, try to last for 60 seconds. This is one of those games where you can't say much about it, other than it's good. It just is.. It's a really fun game!. It is fun trying to achieve 60 seconds on Easy/Normal/Hard.Managed to get 80s on easy in the first few tries, and then got stuck into normal/hard around 40s.However, since the music and the arrows aren't quite in sync, you are free to play with your own music.Fun game to play while you just want to listen to music.. chơi cái trò này làm nhờ cơ chế game con undertale khi gặp con undyne ko khác gì :nó chung thi con game này cũng hay =))))))). This is a pretty decent music game. The songs are good and I didn't mind listening to them over and over. Which is good because you will be hearing those songs on repeat a lot through this game. It's a very colorful game, but it could be a bit much for someone sentive to constant color changes.Your goal is to get as high of a time as possible in the level. You lose if your pointer isn't pointed toward the arrow coming at you when it hits the center ring. You will lose a lot. This game is pretty hard. There are 3 difficulties. On easy it's not too bad. It took me about 20 minutes to reach the 1 minute mark. Normal mode is really hard. The closest I ever got was 55 seconds. On hard I got about 20 seconds.One big down side, in my opinion, is that the game is just too random. It's a big part of why the game is so hard. Which is frustrating because there are many times where I feel I lost from a pattern that was a little cheap. The difficulty is all over the place. On normal you can sometimes breeze your way to 15-30 seconds without much issue. Other times the game deems you unworthy and will destroy you before 5 seconds has passed.Sometimes the game will bombard you with nothing but blue arrows which change to the opposite direction from where they came, meaning you have to know to change directions when it comes at you. The problem is when a string of 5 or more of these comes up back to back, it's nearly impossible to keep up. I can manage 3 in a row, but 5+ and I'm just guessing at that point.There's a really fun music game here, but I think the randomness needs to be toned down a bit. I would suggest not allowing more than 3 blues to spawn in a row. Also, make it so blues can't spawn until at least 2-3 yellow arrows have spawned. I would speed up the slowest moving arrows a little and slow down the fastest moving arrows. Those fast ones espeically can really screw you up. What tends to happen is I'll see an arrow in one direction, so I'll change to that direction, then out of nowhere an arrow will appear out of another direction like a bullet, and by then it's too late to react to it.If those changes make the game too easy, adding another type of object that you have to avoid could help make it a bit harder. Like a bomb from In the Grove. Basically, just face any direction but the one the "bomb" is coming from.All in all, it is a fun game and I enjoyed playing it. Keep up the good work!. nice litle time killer with good music. After playing for a little bit, i figured out this game is great. good music and good game flow thats easy to catch on.. Considering that it's based off a small part of a story-driven game, it definitely excedes my expectations. Worth keeping in your library in case you ever feel like playing it for a bit.. Pros:> High quality audio and visuals> Very well made diferent speed arrows,Cons:> Mechanicaly faulty: Arrows are the reverse of your form and not a "fit" on the side, making very easy to misjudge the distance from a note> No post beat hits, making you always play before the beat or missing moves that you feel you pressed> Non-memorable music, feels generic as it don't have "music storytelling"> You ned to hit beats before then happen, this feels odd for a music game> only two types of moves> Epilepsy unfriendly: As the background lights are not important for the gameplay, there should be a obtion to turn then off for the epilectic--------------------------------------------------------------------------------------------------In response to the author's response: I'm aware that you need to block the arrows, but when you are bringing a lot of rythem games caracteristics you bring the wrong mindset to the player.The core-mechanic just makes noise in your current setup instead of integrating it

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