About This Game In Socketeer you play as a small hacking robot who has no weapons, but is surrounded by enemies who do. Strategically hack robots to control their combat abilities and use them to advance deeper into each space station stronghold in this charming sci-fi roguelike.Hack over 10 unique robots and use their attacks to defeat your enemiesBlast open the hull to suck enemies out into space but don’t get caught yourself!Purchase upgrades at the shop OR risk hacking the Shopkeeper to take it all for FREE!Find and hack secret treasure chests for valuable loot and unlock new abilities!Use environmental traps like lava pits, explosive canisters, stun lasers, and more to defeat enemies quickly! 6d5b4406ea Title: SocketeerGenre: Action, IndieDeveloper:Ice BEAM Ltd.Publisher:Alliance Digital MediaRelease Date: 21 Aug, 2018 Socketeer Crack Pirates Bay rocketeer game review. socket stream. rocketeer review. torchlight 2 socketer. rocketeer trophy guide. socketeer xbox. socketeer ps4. socketeer archive of our own. rocketeer game. socket socket. rocketeer gameplay. rocketeer video game. socketeer ps4 review Eh. Didn't hook me tbh. It's nice so far, but needs heavy work. here are some details I found interesting:- Nice flat design graphics and animations. Feels like playing a game in Adobe After Effects.- Interesting hacking mechanics, hacks have allays different patterns.- You can make badass stuff with the computer in the tutorial- You can blast open a door if you can't find the key for it, destroying the surrounding walls- You can get sucked in a vacuum if you are too close to the walls if you destroy them- Bullets have momentum, so you can push back to the ship if you are sucked by a vacuum by shooting in the opposite direction.- You can tip over barrels with real time physics (it would be interesting that you could grab them)- You can do something else besides to buy stuff from shop keeper- You can hide as a box when in trouble- The stronger the guy, the longer pattern is- You can make noises that will alert enemies... most of the times. You can run away and AI won't know your exact location if you do escape.- You won't be able to hack something if an enemy is damaging you.But these details for me are a huge turn off:- Probably the worst con: electro jumpy music never stops, even at sneaky moments: I suggest that it should play a more calm\/sneaky music when you are not engaging in a fight, and when action comes, energetic music pops up (but for gods sake, change that electro song. It doesn't evokes any feeling of adrenaline rather than "generic electro song")- (personal opinion) Graphics are painfully purely flat design, no details, nor shadows, nor anything similar with the current graphics in that flat design style.- No description for the items in the shop: Alright, don't tell us directly what does it do, but at least give it a description that gives us some clue of what it could do.- The gameplay feels too straight forward and there is no real need to be sneaky- Level design feel just really empty- Ambient colors are really all the same. Floor-> blue, Enemy-> red, Shop-> orange- Hacking sounds are annoying as hell: You will be hearing them quite a lot hack after hack after hack.- Needing to hack station after station for battery energy feels annoying too: Change them so you don't have to but make them charge less, or make them more scarce but to charge more.- No lore, backstory or anything.- Lack of ambient sounds and small details sounds.And I think I found an exploit that makes things easier: when you fail to hack certain enemies by a certain amount of times you get disconnected and get kicked back, but you can instantly retry without worries. You should have a knockback AND a half a second stun, so that there are actual consequences when failing to hack.. This is exactly my kind of game! Robots, roguelike, hacking, taking over other robots. What could go wrong? Well, in its current state, it's boring and feels unfinished. There's a lot of wasted potential here.While there is a bit more to it than the equally disappointing and similar Endhall, once you've played the game one time, you've seen everything it has to offer. All you're doing after that is slogging through the exact same identical levels over and over, with the same monsters, the same powerups. You'll generally see 3 different units for quite a while, and every time you die... it's those same three units again.There's clearly a tier of robots too - it's not like you'll jump between them, solving puzzles, beating certain enemies, etc. No, you just jump into the strongest robot and kill all the rest. That's it. Find the next strongest one, and then use it to kill the others. It sounds like a great idea, but in practice it's just dull.The "you can hack anything" mechanic should be awesome, but there's almost nothing outside of enemies to jump into. You'll use the energy chargers a lot, but otherwise the random wall mounted items and random boxes are entirely pointless to hack. One final issue plagues the game - you have to jump out of a robot to jump into something else, and you jump somewhat randomly in a direction. There's also a time where you can't do another jump once you've jumped out, so rather than the core game mechanic feeling like a smooth and rewarding experience, it's awkward and stilted and stressful every time. This is where most of the game's difficulty lies, not in strategy and exploration, but in fighting the poor hacking controls.This is intended to be constructive criticism. It's a brilliant concept and a great start to a great game, but this really should be in early access. If the developer put in more content and fixed the controls, I'd give it an enthusiastic yes. In it's current state, it's simply not worth the $10 (or the sale price).. Eh. Didn't hook me tbh. It's nice so far, but needs heavy work. here are some details I found interesting:- Nice flat design graphics and animations. Feels like playing a game in Adobe After Effects.- Interesting hacking mechanics, hacks have allays different patterns.- You can make badass stuff with the computer in the tutorial- You can blast open a door if you can't find the key for it, destroying the surrounding walls- You can get sucked in a vacuum if you are too close to the walls if you destroy them- Bullets have momentum, so you can push back to the ship if you are sucked by a vacuum by shooting in the opposite direction.- You can tip over barrels with real time physics (it would be interesting that you could grab them)- You can do something else besides to buy stuff from shop keeper- You can hide as a box when in trouble- The stronger the guy, the longer pattern is- You can make noises that will alert enemies... most of the times. You can run away and AI won't know your exact location if you do escape.- You won't be able to hack something if an enemy is damaging you.But these details for me are a huge turn off:- Probably the worst con: electro jumpy music never stops, even at sneaky moments: I suggest that it should play a more calm\/sneaky music when you are not engaging in a fight, and when action comes, energetic music pops up (but for gods sake, change that electro song. It doesn't evokes any feeling of adrenaline rather than "generic electro song")- (personal opinion) Graphics are painfully purely flat design, no details, nor shadows, nor anything similar with the current graphics in that flat design style.- No description for the items in the shop: Alright, don't tell us directly what does it do, but at least give it a description that gives us some clue of what it could do.- The gameplay feels too straight forward and there is no real need to be sneaky- Level design feel just really empty- Ambient colors are really all the same. Floor-> blue, Enemy-> red, Shop-> orange- Hacking sounds are annoying as hell: You will be hearing them quite a lot hack after hack after hack.- Needing to hack station after station for battery energy feels annoying too: Change them so you don't have to but make them charge less, or make them more scarce but to charge more.- No lore, backstory or anything.- Lack of ambient sounds and small details sounds.And I think I found an exploit that makes things easier: when you fail to hack certain enemies by a certain amount of times you get disconnected and get kicked back, but you can instantly retry without worries. You should have a knockback AND a half a second stun, so that there are actual consequences when failing to hack.. This is exactly my kind of game! Robots, roguelike, hacking, taking over other robots. What could go wrong? Well, in its current state, it's boring and feels unfinished. There's a lot of wasted potential here.While there is a bit more to it than the equally disappointing and similar Endhall, once you've played the game one time, you've seen everything it has to offer. All you're doing after that is slogging through the exact same identical levels over and over, with the same monsters, the same powerups. You'll generally see 3 different units for quite a while, and every time you die... it's those same three units again.There's clearly a tier of robots too - it's not like you'll jump between them, solving puzzles, beating certain enemies, etc. No, you just jump into the strongest robot and kill all the rest. That's it. Find the next strongest one, and then use it to kill the others. It sounds like a great idea, but in practice it's just dull.The "you can hack anything" mechanic should be awesome, but there's almost nothing outside of enemies to jump into. You'll use the energy chargers a lot, but otherwise the random wall mounted items and random boxes are entirely pointless to hack. One final issue plagues the game - you have to jump out of a robot to jump into something else, and you jump somewhat randomly in a direction. There's also a time where you can't do another jump once you've jumped out, so rather than the core game mechanic feeling like a smooth and rewarding experience, it's awkward and stilted and stressful every time. This is where most of the game's difficulty lies, not in strategy and exploration, but in fighting the poor hacking controls.This is intended to be constructive criticism. It's a brilliant concept and a great start to a great game, but this really should be in early access. If the developer put in more content and fixed the controls, I'd give it an enthusiastic yes. In it's current state, it's simply not worth the $10 (or the sale price).
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Socketeer Crack Pirates Bay
Updated: Mar 25, 2020
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